The Dawn of a New Blog
I’ve been holding onto this domain for a while now. Originally I had grand plans for some kind of community content driven site with nice articles and pretty pictures. Of course in reality I never...
View ArticleFlash Video on 3D
Evident by the many impressive demos that are spreading like wildfire throughout the community, the open source Flash 3D engine, Papervision 3D, is taking the Flash world by storm. It’s interesting...
View ArticleFlash Video in 3D – The Tutorial
Adobe launched my Flash Video in 3D tutorial today. The tutorial, geared towards intermediate developers, walks you through mapping video to a 3D mesh using Papervision 3D and includes source code....
View ArticleA* 3D
Path finding is hardly a new topic for the Flash community. For me however, it’s an area unexplored. While I’ve always found the topic interesting and enjoyed the demonstrations out there in the wild...
View ArticleA* 3D – No, really, it’s 3D
There seemed to be a little disappointment that my A* demo wasn’t actually searching in 3D. Maybe I should have called it A* visualized in 3D. At any rate I’ve revamped things and now have a demo that...
View ArticleUpdated Fire Sphere with Source
There have been a few requests for the the source to the Fire Sphere demo I posted forever ago. I’ve finally gotten around to cleaning up the code and getting it to work with the latest rev of PV3D....
View ArticleFirst Person 3D Engine
Wow, it’s been an amazing last couple of days with the announcement of Astro and all the hype around the new 3D API and the pixel shader language Hydra as well as some of the sneak peaks shown at Max....
View ArticleApple, Adobe, and My Identity Crisis
The announcement of Apple’s modification to their developer agreement has been making the rounds and I’m sure most have seen it by now. It’s great news for Flash and 3rd party developers. The...
View ArticleFirst “real” iOS app, Twisted!
Spent a little time porting my Spiralz app that was built using Adobe’s iPhone Packager to Objective-C. For the most part it was a straight forward task, although I didn’t port all the functionality....
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